Enterprise DDoS Protection for Game Servers
Keep your community online. Our network features Always-On Layer 3/4/7 mitigation powered by zero.ms, specifically tuned for UDP/TCP game traffic, instantly dropping bad packets without increasing player ping.
zero.ms Traffic Filtering
- Attacker: 100Gbps UDP Flood -> DROPPED
- Player: 24ms Ping -> ALLOWED
- Result: Server remains fully online.
Why Game Servers need specialized protection
Standard web-based DDoS protection isn't enough. Game servers rely on real-time UDP traffic. The zero.ms filters are built to understand game protocols, ensuring valid player packets are never delayed or dropped during an attack.
Always-On Filtering
Mitigation is inline and active 24/7 through the zero.ms global edge network. Attacks are scrubbed instantly without the need for manual traffic re-routing.
Low Latency
zero.ms scrubs traffic at the edge of the network. Legitimate players experience zero noticeable ping increase even while the server is under attack.
Layer 3/4/7 Defense
Enterprise protection against volumetric floods (UDP/TCP), protocol exploits, and application-layer attacks designed to crash game servers.
Zero False Positives
Custom zero.ms profiles ensure that sudden spikes in legitimate player connections (e.g., during a server wipe or event) are not mistaken for an attack.
Game-Specific Mitigation Profiles
Not all traffic is the same. The zero.ms mitigation algorithms recognize the unique packet structures of popular game engines.
Minecraft (TCP)
Filters out malicious login floods, query exploits, and TCP SYN floods, keeping your proxy and backend servers online.
FiveM (UDP/TCP)
Stops UDP floods targeting the Cfx.re heartbeat and filters out spoofed traffic aimed at crashing the FXServer.
Rust / Source (UDP)
Advanced filtering for A2S_INFO query floods and volumetric UDP attacks common in competitive survival games.
Voice Servers (TS3/Discord)
Protects low-latency VoIP traffic so your community can keep communicating even when under heavy fire.
How the zero.ms mitigation works
A seamless process that happens in milliseconds, completely transparent to your players.
1. Traffic Ingress
All traffic enters the zero.ms global edge network where it is continuously monitored in real-time.
2. Inline Scrubbing
Malicious packets (amplification floods, spoofed IPs) are dropped instantly at the hardware level.
3. Clean Delivery
Only 100% clean, verified game traffic is forwarded to your Torchbyte server's physical port.
4. Uninterrupted Gameplay
Players continue their session with stable ping, completely unaware an attack took place.
Frequently Asked Questions
Is DDoS protection included in the price?+
Yes, enterprise-grade zero.ms DDoS protection is included for free with all Torchbyte game hosting and VPS plans.
Will my ping increase during an attack?+
No. Because zero.ms mitigation is 'Always-On' and filters traffic inline at the edge, legitimate packets take the exact same route. You will not experience a latency spike.
Do you protect against Layer 7 attacks?+
Yes, the zero.ms filters are capable of mitigating application-layer attacks specifically designed to exploit game engine vulnerabilities (like query floods).
Is there a limit to the attack size you can stop?+
The zero.ms network edge has massive capacity designed to absorb and drop volumetric attacks far exceeding the size of typical gaming DDoS attacks.
Do I need to configure the firewall myself?+
No, the core game mitigation is fully managed by our network engineers at zero.ms. You can simply deploy your server and play.
Host your server securely
Don't let attackers hold your community hostage. Deploy on Torchbyte with zero.ms protection and enjoy peace of mind.