Torchbyte

Start ignoring DDoS attacks, for free.

Every Torchbyte service ships with always-on L3/L4/L7 mitigation powered by Zeroms.net: over 1 Tbit/s of scrubbing capacity with game-aware filtering, at no extra cost.

+1 Tbit/s
Mitigation capacity
<1 ms
Edge decision time
24/7
On-call mitigation team
Always-on
No manual activation

Mitigated at the edge, before it reaches you

Traffic is filtered the moment it enters our network, so attacks are absorbed upstream and your server only ever sees clean traffic.

Every packet inspected

All traffic is inspected, not sampled like sFlow. eBPF/XDP programs process packets before they reach the networking stack, so filtering decisions happen in under a millisecond.

Attacks dropped at the edge

Volumetric floods, protocol abuse and application-layer attacks are absorbed by the Anycast scrubbing cluster anchored in our Bucharest PoP, backed by +1 Tbit/s of Zeroms.net capacity.

Clean traffic forwarded

Only verified traffic reaches your server, with no noticeable added latency. Players and users keep their session. Most never know an attack happened.

Every packet runs through Zeroms.net

Torchbyte's mitigation isn't a bolted-on third party. It is Zeroms.net, the DDoS-protected IP transit platform built by the same team, protecting game server operators since 2021. The promise is in the name: zero added latency, always-on filtering and more than 1 Tbit/s of scrubbing across every point of presence.

Scrubbing capacity
1 Tbit/s+

Scrubbing capacity

Time-to-mitigate
0 ms

Time-to-mitigate

Protecting GSPs since
2021

Protecting GSPs since

NOC on call
24/7

NOC on call

0 ms time-to-mitigate

Always-on filtering with no detection window and no rerouting delay. Every packet is inspected from the very first one, so there is no gap for an attack to slip through.

Filtered at the edge

Attacks are absorbed at the point of presence closest to the source. Clean traffic continues to your server with no GRE hairpinning across continents and no latency spike.

1 Tbit/s+ of scrubbing

More than a terabit per second of capacity across all points of presence, sized to absorb record-breaking volumetric floods without blackholing you.

Protocol-aware profiles

Each profile is purpose-built for its protocol and inspects at the application layer, so legitimate player traffic passes through and attack traffic doesn't.

Real-time dashboard

Live attack visibility (what is being blocked, how much and why) with smart protocol detection that matches your traffic to the right filter automatically.

Full API + 24/7 NOC

Automate prefix announcements, filter profiles and traffic stats over the API. Behind it, a human NOC that calls enterprise clients before they even notice an attack.

Generic web scrubbing can't read a game's UDP traffic. Zeroms.net ships purpose-built filter profiles for the protocols operators actually run:

Game engines
  • FiveM
  • alt:V
  • SA-MP
  • Minecraft Java
  • DayZ
  • Ark: Survival
  • Palworld
  • Hurtworld
  • Path of Titans
  • The Isle
  • Arma Reforger
  • SCP: Secret Laboratory
  • Factorio
  • Tibia
  • TeamSpeak 3
  • Source / A2S
  • RakNet
Infrastructure & transport
  • OpenVPN
  • WireGuard
  • SSH
  • TLS
  • RDP
  • DNS
  • NTP
  • HTTP
  • FTP

Need to protect a server hosted elsewhere? Zeroms.net delivers clean traffic over a GRE tunnel or direct connection, with a free tier (up to 300 Mbps and a /24) and commitments from 500 Mbps to 10 Gbit/s. Ask us or see zeroms.net.

What we protect against

Full-spectrum mitigation across layers 3, 4 and 7, from raw volumetric floods to targeted application-layer attacks.

Volumetric attacks (L3/L4)

UDP floods, amplification and reflection absorbed by more than 1 Tbit/s of scrubbing capacity, enough for world-record-sized attacks.

Protocol attacks

SYN floods, ACK floods and TCP state exhaustion handled with stateful, protocol-aware filtering.

Application-layer (L7)

HTTP/S floods, DNS abuse and game-engine exploits like query floods filtered without blocking real visitors.

Game servers

Zero-Trust, game-aware profiles for Minecraft, FiveM, Rust, CS2 and more. Packets must pass authentication checks before they reach your server.

Voice & real-time

Low-jitter protection for TeamSpeak, pma-voice, mumble-voip and other latency-sensitive services.

Web, APIs & e-commerce

Keeps websites, control panels and transaction systems responsive and available throughout an attack.

Profiles that speak your game's protocol

Generic web protection isn't enough for real-time UDP traffic. Our Zero-Trust profiles understand the packet structures of popular game engines, so floods are dropped and real players never are.

Minecraft

TCP

Filters malicious login floods, query exploits and SYN floods, keeping proxies and backend servers online.

FiveM / RedM

UDP/TCP

Stops UDP floods targeting the Cfx.re heartbeat and drops spoofed traffic aimed at crashing the FXServer.

Rust & Source games

UDP

Advanced filtering for A2S_INFO query floods and the volumetric UDP attacks common around wipe days.

CS2 & voice servers

UDP

Session-validated filtering for competitive servers and VoIP, so matches and calls stay uninterrupted.

Engineered for speed and precision

Mitigation that is fast enough for real-time workloads and precise enough to never get in your users' way.

+1 Tbit/s via Zeroms.net

Scrubbing capacity provided by our mitigation partner Zeroms.net, sized for the largest attacks seen in the wild.

<1 ms edge decisions

XDP kernel programs act on packets before they touch the networking stack, with zero latency impact on legitimate traffic.

eBPF / XDP filtering

Programmable, protocol-aware rules execute at line rate in the kernel and are continuously developed in-house.

Anycast scrubbing

The scrubbing cluster is anchored in our Bucharest PoP, so mitigation happens close to your server, not a continent away.

True traffic inspection

Every single packet is inspected, not sFlow-style samples, so statistics are exact and nothing slips through between samples.

Attack analytics

Statistics on legitimate and malicious traffic help you make better security and capacity decisions.

Protection that adds virtually no latency

Filtering runs in-kernel at the edge with eBPF/XDP, so mitigation decisions are made in well under a millisecond. Legitimate users see no disruption, which is exactly why it suits real-time workloads.

<1 ms
added mitigation latency at the edge
FiveM & RedMMinecraftRust & CS2Voice serversWeb & APIsE-commerce

Real engineers, on call around the clock

Always-on automated mitigation handles the vast majority of attacks instantly, the moment malicious traffic hits the edge. For the rare sophisticated or adaptive attacks that try to slip past automation, on-call security engineers from the Zeroms.net team monitor and respond 24/7, a meaningful difference versus fully automated-only solutions.

  • Automatic mitigation, always on
  • Human escalation for complex attacks
  • Continuous monitoring, day and night

What every Torchbyte service gets

Detection, alerting, dual-stack coverage and reporting are part of the platform, not an upsell.

Always-on monitoring with automatic attack detection and alerting
IPv4 and IPv6 protection on every service
Detailed post-incident reports for compliance and stakeholders
Hands-on support to tune rules for your specific application

Protection that just works, by default

Nothing to buy and nothing to configure. Enterprise-grade mitigation is built into every server we run.

Included free, always

Every Torchbyte service (game servers, VPS, dedicated, colocation on our upstream and web hosting) ships with full DDoS protection at no extra cost.

Powered by Zeroms.net

Mitigation is delivered with our partner Zeroms.net, whose scrubbing platform is engineered specifically for low-latency, game-heavy traffic.

Zero configuration

Protection is live the moment your service is provisioned. No thresholds to set, no activation delay, nothing to maintain.

Protection for external hosts

Need to protect a server hosted elsewhere? Zeroms.net offers standalone remote protection over GRE/IPIP clean-traffic tunnels. Request a quote at Zeroms.net or ask us.

DDoS protection, answered

The essentials on inclusion, attack coverage, latency, game servers and reporting.

Deploy with +1 Tbit/s of protection included.

Game servers, VPS, dedicated servers and web hosting: every Torchbyte service ships with always-on Zeroms.net mitigation at no extra cost. Need to protect a server hosted elsewhere? Ask about GRE/IPIP remote protection.