Short paths, low latency.
Torchbyte runs its own network, AS215362, from the Tier III compliant NXDATA-1 data center in Bucharest, with Nx100G transit uplinks and direct peering that puts major Romanian ISPs a few hops away. Under 5 ms locally, under 15 ms across Eastern and Central Europe.
- AS215362 · self-operated network
- Nx100G transit uplinks
- +1 Tbit/s DDoS scrubbing included
Your ping to Bucharest
Measuring…
Measured live from your browser to our Bucharest PoP.
- Bucharest → Digi / Orange / Telekom<5 ms
- Bucharest → Eastern & Central Europe<15 ms
- Server uplinks, unmetered10 Gbit/s
- DDoS scrubbing via Zeroms.net+1 Tbit/s
Our network by the numbers
Real, verifiable figures for AS215362, the network under every game server, VPS and dedicated machine we run.
A peering-first routing philosophy
Nx100G transit uplinks blended with direct peering keep the path to Romanian and Eastern-European users as short as physics allows.
Peering-first routing
Direct peering with major Romanian ISPs and a blend of quality transit keep the path to your players and users as short as possible, often next-hop for local providers.
Native IPv6 everywhere
Every VPS and dedicated server ships with a free /64 IPv6 subnet. Dual-stack is the default, not an add-on.
Customer BGP sessions
Announce your own prefixes over IPv4 and IPv6 with communities and blackhole signalling. IPv6 BGP sessions are free on request, set up within 24–48 hours.
Enterprise Arista hardware
The edge runs on Arista networking equipment over optic-fibre links of at least 10 Gbit/s, engineered against congestion and packet loss.
NXDATA-1, Bucharest: our single, deliberate home
All Torchbyte infrastructure lives in one carrier-neutral, Tier III compliant data center in Bucharest, Romania. One location, engineered to be excellent: redundant power and cooling at every layer, serious physical security and more than 100 carriers on-net.
Colocating your own hardware? The same facility, racks and network are available from €79.99/month. See colocation.
Built for workloads where milliseconds count
One well-connected Bucharest PoP beats a sprawl of thin edges. For Romania and Eastern/Central Europe, the route is shorter from here.
Game servers
Under 5 ms to major Romanian ISPs means near-LAN ping for local players, and sub-15 ms keeps the rest of Eastern and Central Europe competitive.
Voice & real-time apps
TeamSpeak, FiveM voice and live APIs stay crisp when jitter is low and the route is short.
Business workloads
E-commerce, SaaS and APIs serving Romania and the region respond noticeably faster from Bucharest than from Western-EU metros.
Honest positioning
We are deliberately single-region. If your users are in the US, Asia or Western Europe, a multi-PoP provider will serve them better. For Romania and CEE, we're hard to beat.
Every service, protected by default.
More than 50 DDoS attacks are filtered on our network every day. All inbound traffic traverses an Anycast scrubbing cluster anchored in our Bucharest PoP, with over 1 Tbit/s of mitigation capacity powered by Zeroms.net, so clean traffic keeps flowing to your server while attacks are dropped at the edge.
How our DDoS protection works- +1 Tbit/s always-on mitigation via Zeroms.net
- eBPF/XDP filtering with <1 ms edge decisions
- Game-aware Zero-Trust profiles for Minecraft, FiveM, Rust & CS2
- Included free with every service, nothing to configure
Don't take our word for it
Every claim on this page is publicly verifiable. Test the network yourself before you spend a cent.
Questions about our network
Latency, redundancy, routing, bandwidth and peering, answered.
Put your server on the fastest route to Romania.
Game servers, KVM VPS and bare-metal dedicated servers all run on this network: AS215362, Nx100G uplinks, 10 Gbit/s unmetered server ports and +1 Tbit/s DDoS protection included on everything.
<5 ms to Romanian ISPs · 10 Gbit/s unmetered · DDoS included

